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Con este trabajo se pretende profundizar en el concepto de robótica educativa para construir una propuesta de innovación para reforzar conocimientos matemáticos previos, aportar otros nuevos y fomentar la motivación y el interés en una... more
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      Robotics, Mathematics, Education, Educational Technology
Abstract Current trends in the study and application of interaction human-computer principles are based on a user-centered design (Zhang, Dong; 2009). Studies with parameters like age, sex or the user's level of technical... more
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      Software Engineering, Human Computer Interaction, User Interface, Archaeologist
Los estudios en el ámbito del patrimonio cultural generan grandes cantidades de información, derivada de las distintas tareas de registro y análisis llevadas a cabo en multitud de disciplinas (arqueología, antropología, etnografía,... more
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Obtaining models of cultural heritage that guarantee information interoperability and, at the same time, maintain a high degree of fitness to the problem at hand is not a trivial quest. This paper proposes a two-step approach to attain... more
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      Conceptual Modelling, Cultural Heritage Recording, Documentation and Information Systems, Cultural Heritage Informatics, Archaeological Computing, Cultural Informatics, Digital Cultural Heritage
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Obtaining models of cultural heritage that guarantee information interoperability and, at the same time, maintain a high degree of fitness to the problem at hand is not a trivial quest. This paper proposes a two-step approach to attain... more
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      Conceptual Modelling, Cultural Heritage Recording, Documentation and Information Systems, Cultural Heritage Informatics, Archaeological Computing, Cultural Informatics, Digital Cultural Heritage
In most cases, the studied software in the cultural heritage domain has been designed from the perspective of other disciplines, such as forestry engineering, geography or documentation. In the Institute of Heritage Sciences, the cultural... more
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Information systems for archaeology are usually based on the description of discrete entities with well-known attributes and associations. This has led to views of reality that are often artificially static, where stored information... more
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      Conceptual Modelling, Temporality, Subjectivity, Multivocality in Archaeology
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      Humanities, Conceptual Modelling
Advanced interaction techniques are necessary to explore the potential of large data-volume systems. In this context, rich internet application patterns were defined, but usually reduced to the development of social web applications.... more
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      Cultural Heritage, Data Analysis, RIch Internet Applications, Design Guidelines
Most of the information that is used as input for the development of information systems is originally produced in non-structured forms, such as verbal communications or free-style text documents. Some examples are requirements... more
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      Discourse Analysis, Requirements Engineering, Metamodelling, ISO/IEC 24744
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      Archaeology, Software Engineering
Most of elderly people suffer physical degeneration that makes them particularly vulnerable to falls. Falls cause injuries, time of hospitalization, re-habilitation which is particularly difficult for the elderly and disabled. This paper... more
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      Machine Learning, Elderly People, User profile, Mobile Device
Falls in the elderly and disabled people represent a major health problem in terms of primary care costs facing the public and private systems. This paper presents a multi-agent system capable of detecting falls through sensors in a... more
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      Primary Care, Machine Learning, Multi Agent System, Elderly People
ABSTRACT In the last years publishing industry and editorial boards are experimenting big changes, with a sustained growth in sales and use of new e-reading structures and products. This exponential growth involves reading through mobiles... more
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      Software Engineering, Human Factors, Reading
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21st Century Archaeology. Concepts, methods and tools. Proceedings of the 42nd Annual Conference on Computer Applications and Quantitative Methods in Archaeology. pp. 193 - 204. Oxford... more
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      Discourse Analysis, Natural Language Processing, Thinking-aloud Protocol